Friday, October 1, 2010

New site, new reel...and old

So this is the first post and all. Blah, blah, blah - I'll be using this as a place to post all my heart's desires, like how I really want to make a sexy, but modest looking explosion fluid sim.

Ohhh, yeah. I just winked at you. More on the sims later though.

Working in the video game industry, I want to improve my craft and all that comes with it be it animation and timing amongst effects or just creating texture flipbooks with Maya. Or Max, if you're that guy.

Film visual effects are cool and all, but video games effects provides that challenge I need and enjoy.

So, I'm currently work at Raven Software and recently finished the PC/360/PS3 game, Singularity. Post-Singularity, I have been working on VFX, but have been sworn secrecy for fear that I would end up in a South American prison.

Below is the most recent visual effects reel of what I worked on. Further below is my reel from inFamous, developed by Sucker Punch Productions.

VFX Reel for Singularity from shen-ming spurgeon on Vimeo.

An Activision // Raven Software title (360/PS3/PC)


VFX Reel for inFamous from shen-ming spurgeon on Vimeo.

A Sony // Sucker Punch Productions PS3 title


[shot lists provided upon request]

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